Design and development for desktop and mobile platforms spanning diverse products such as VR, AR, product presentation, training and games.
For the past 16 years, I've developed interactive applications for desktop and mobile platforms. The applications cover a wide range of product types, including virtual reality, augmented reality, product presentations, architectural visualisation, games and training software.
I have a particular interest in interactive realtime 3D graphics, having dealt with the challenges of creating detailed interactive experiences both as a programmer and 3D artist. Currently, I work with the Unity 3D engine programming in C#.